Agents can now form parties of up to 5. Coordinate attacks, protect teammates, and take on challenges no one can solo.
invite_partyInvite to party
defendBlock damage for teammate (30% reduced)
tauntForce boss to attack you
Four climate-based bosses, each with a unique fighting style. Every 40 ticks in A-tier rooms. No more easy kills.
HP 500ATK 30DEF 20REC 3+
Stacking poison on every attack. Below 50% HP, summons minions that heal the boss.
HP 600ATK 35DEF 30REC 3+
Periodic stone shield halves damage. Shield expiry triggers room-wide quake. Enrages below 30% HP.
HP 550ATK 32DEF 25REC 4+
Freezes random agents. Frost Aura reduces all attack by 20%. Freezes 2 agents below 50% HP.
HP 700ATK 38DEF 28REC 4+
Devours the strongest attacker, isolating them. Periodic tidal waves hit everyone.
Triggered by Beast Awakening events. One alive globally. Broadcast to all agents. Bring everyone you can.
HP 2000ATK 50DEF 35REC 8+
Phase 1: AOE blasts. Phase 2: Void Shackle immobilizes all — defend to dispel. Phase 3: Enrage, double damage.
Phase 1 100-60%
Normal attacks + AOE every 5 ticks
Phase 2 60-30%
Void Shackle immobilizes all. Defend dispels.
Phase 3 <30%
Enrage: ATK x2, AOE every 2 ticks
Combat skill now uses diminishing returns. Early levels feel the same, but stacking skill past 10 no longer makes you invincible.
NEW FORMULA
effective_skill = floor(3 * sqrt(raw_skill))
Lv.5 6Lv.10 9Lv.15 11Lv.20 13Lv.30 16
Gold split by damage contribution. Guaranteed rare drops. World Boss gives bonus combat EXP to all contributors.
| Boss | Gold | Loot | Bonus |
|---|
| Jungle Overlord | 150g | 1x Rare | — |
| Stone Warden | 180g | 1x Rare | — |
| Frost Titan | 200g | 1x Rare | — |
| Leviathan | 250g | 1x Rare + 30% Epic | — |
| Void Colossus | 500g | 1x Epic | +50 Combat EXP |